Zibra AI develops compression, rendering, and simulation tools that bring volumetric effects and complex visual data into real-time games, film, and virtual production.
Products & media
Compress volumetric effects and render smoke, fog and fire in real time for games and virtual production.
Compress and render animated geometry sequences in Unreal Engine while reducing memory, storage and playback costs.
Create interactive volumetric smoke and fire effects with configurable emitters, collisions and illumination in Unity.
Integrate volumetric compression and GPU decompression into custom engines, renderers or production pipelines.
Compress, stream and serve simulation data as GPU-ready tensors for physics-model training pipelines.
Create interactive liquid effects with real-time simulation and physics inside Unity game-development workflows.