Zibra AI develops compression, rendering, and simulation tools that bring volumetric effects and complex visual data into real-time games, film, and virtual production.

Products & media

ZibraVDB

Compress volumetric effects and render smoke, fog and fire in real time for games and virtual production.

ZibraGDS

Compress and render animated geometry sequences in Unreal Engine while reducing memory, storage and playback costs.

Zibra Smoke & Fire

Create interactive volumetric smoke and fire effects with configurable emitters, collisions and illumination in Unity.

ZibraVDB SDK

Integrate volumetric compression and GPU decompression into custom engines, renderers or production pipelines.

ZibraXYZ

Compress, stream and serve simulation data as GPU-ready tensors for physics-model training pipelines.

Zibra Liquid

Create interactive liquid effects with real-time simulation and physics inside Unity game-development workflows.