Media & Entertainment: New Tools, New Audiences Download as image Share on X
Media platforms, creator businesses, entertainment, games and creative tools. A Cosign selection of startups, scaleups and selected public or acquired companies, listed alphabetically.
A haunting multiplayer game built with players as co-creators.
Arkheron is in players’ hands now. The test is whether its shifting combat can turn years of development into a lasting multiplayer world.
Cosign Discover live experiences, with ticketing and audience tools for organizers and original events produced by Fever.
Combining Fever and DICE connects more live music with audiences, making event discovery part of the ticketing business.
Cosign AI music creation with an editable studio
New editing features push AI music toward a studio people can shape, rather than a song generator they can only prompt.
Cosign Serialized stories across audio and visuals
Its large audio-story business is now publishing narrative-AI research, pushing toward new ways to make entertainment people return to daily.
Cosign Design and AI for everyone, from Canva’s Visual Suite to professional creative tools.
Its new design model turns prompts into layered, editable work. The bet: AI creation becomes something teams can actually revise and publish.
Cosign Igniting opportunity for the visionary storyteller of today and tomorrow.
Already supplying over 100 major exhibitors, it’s building a route to audiences for films that might otherwise never get beyond the festival circuit.
Cosign Curated cinema, streaming and publishing
Fivefold subscriber growth backs a broader film operation, testing how far human curation can go in an algorithm-driven streaming market.
Cosign Design, animate, and ship one interactive experience everywhere.
Its new agent-facing tools take interactive design beyond manual editing, aiming to turn animated interfaces into something software can build and ship.
Cosign Consumer products for a world of digital ownership.
Beyond NBA collectibles, Peak Money takes it into consumer finance—testing whether crypto infrastructure can become something ordinary people use every day.
Cosign Authentic video from everyday creators, licensed on demand
A working creator-to-buyer market makes everyday footage available to teams that need real-world video, not staged substitutes.
Cosign The creator economy, built right into the games people love.
More than $300 million paid to creators in 2025 makes modding a serious economy, with players increasingly building what keeps games alive.
Cosign Creator-built immersive worlds where people play, connect, and build real businesses.
Just announced prompt-based game creation inside its mobile app, pushing the leap from playing someone else’s world to building your own.
Cosign Video and podcast editing that feels as natural as writing.
Underlord now works inside the editor, pushing AI from generating clips toward doing the actual production work between raw footage and a finished video.
Cosign Visual AI models, agents, and inference built for production.
Its next bet reaches beyond talking avatars: models that generate, perceive and predict visuals, plus the infrastructure to put them inside real products.
Cosign A direct connection between creators, their communities, and their income.
Livestreaming adds another way for creators to earn directly from fans, reducing how much their business depends on outside platforms.
Cosign Player-owned worlds and the Ronin blockchain behind Axie Infinity.
Ronin has moved onto Ethereum, connecting its gaming economy to a much larger network of developers, applications and assets.
Cosign Bringing technology to life through expressive AI voices, creative tools, and agents.
New turn-taking work cuts the awkwardness between speaking and getting an answer, a key barrier to useful voice agents.
Cosign Pax Dei: a medieval world shaped and built by its players.
Pax Dei is past its full launch. The next test is sustaining a world where players build the settlements, economy and reasons to return.
Cosign Spatial intelligence for live sports
Working with Toronto teams, it is turning live play into spatial data that could change how sports are analyzed and presented.
Cosign Independent voices, supported directly by their audiences.
TV apps take it beyond the inbox, giving independent creators another way to build a subscriber business around video.
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