Software engineer
- Location
- San Francisco
- Type
- Full time
- Compensation
- $150k-$200k
- Posted
- 2 days ago
Join a team building useful software. Work closely with engineering and design to turn new ideas into products.
Find roles through people you trust, and message a verified founder or page admin about your interest.
As a Technical Artist focused on Environment Generation at Zeromatter, you'll create the procedural systems that build hyper-realistic worlds for autonomous systems to explore and learn from. You'll leverage Houdini and our proprietary tools to craft diverse environments that challenge and validate robotic perception systems. This role offers the unique opportunity to blend artistic vision with technical expertise while pushing the boundaries of what's possible in simulation.
Leverage Houdini and in-house tooling to build procedural systems to generate photorealistic environments.
Build tooling to speed up artist workflows.
Work with our rendering team to develop and polish new features.
Develop new pipelines to scale content creation.
Work with outsourcers to create quality content.
Professional experience as an artist/tech artist in VFX, simulation, or games.
A strong portfolio with relevant examples of your work.
Experience developing tooling in Houdini for production workflows.
Deep knowledge of Vex and Python.
Passion for creating high quality 3D environments and the tooling necessary to automate it.
Bonus: Familiarity with Machine Learning.