Software Engineer (iOS/MacOS)
New York · Posted 14D AGO
iOS at [untitled] is not the most infrastructural surface in the company. It's the craft surface. every feature has custom UX, custom animation, and custom interaction. Our iOS app has a 4.8 rating across 3,500+ reviews. That's the bar. What you'll do
- Design and ship features across iOS and macOS with engineers, designers, and the founders
- Lead the macOS app
- Run AI models locally on the Mac
- Own performance, quality, and responsiveness
- Find bottlenecks and fix bugs across the stack
- Raise the bar on code quality, testing, and engineering process
7+ years of iOS engineering
Fluency in Swift and Objective-C
Experience connecting iOS apps to backend services
Strong grasp of iOS frameworks, design patterns, and the full mobile lifecycle
A complex client-side system you personally architected and shipped. you can explain every decision, what you chose not to do, and what broke
Shipped real work at startups or small teams
Side projects or apps you've put into the App Store. things you built because you wanted them to exist (the bar is something like our founding iOS engineer's music practice journal app, which has 30,000+ downloads and a 4.9 rating)
Exploratory communication. you think out loud, name tradeoffs, stay low-ego when corrected
Comfort with ambiguity and high autonomy. nobody here is going to assign you work
Passion for craft. you treat UI like art
- Core Data, Core Animation, and other Apple frameworks
- Cloud message APIs and push notifications
- Strong opinions on UI/UX
- Performance and memory tuning
- Audio engineering experience
- Outsized love for music
- Comfort designing async server systems (you'll be asked to in the systems interview)
Flexible days in office
Free lunch in the office
Competitive salary and equity
Health, dental, and vision insurance
Opportunities for professional growth and development
A small team that actually works together
Competitive base salary
Competitive equity package
Medical, dental, and vision benefits