Software engineer
- Location
- San Francisco
- Type
- Full time
- Compensation
- $150k-$200k
- Posted
- 2 days ago
Join a team building useful software. Work closely with engineering and design to turn new ideas into products.
Find roles through people you trust, and message a verified founder or page admin about your interest.
As a Technical Artist: Pipeline Engineer at Zeromatter, you'll build the systems that enable our team to create photorealistic simulation environments at unprecedented scale. You'll develop the tools, automation, and workflows that transform complex simulation requirements into production reality. This role combines technical programming expertise with artistic understanding to build pipelines that empower both our team and our platform to deliver next-generation simulation capabilities.
Build CI/CD systems for our content pipelines.
Build tooling to speed up artist workflows.
Build and maintain tooling in Maya for asset creation.
Create tooling to help manage massive content libraries.
Develop new pipelines to scale content creation.
Create asset validation systems.
5+ years of experience as a tech artist/engineer in VFX, simulation, or games.
Passion for tooling and testing.
Experience shipping massive amounts of content.
Deep knowledge of Python.
Bonus: Rust experience.
Bonus: React experience.
Bonus: Familiarity with Machine Learning.