Software engineer
- Location
- San Francisco
- Type
- Full time
- Compensation
- $150k-$200k
- Posted
- 2 days ago
Join a team building useful software. Work closely with engineering and design to turn new ideas into products.
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Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Roblox Operating System (ROS) unifies People and Work data primitives into a central platform that powers how employees collaborate and operate across Roblox. On the Talent Acquisition and Compensation (TACo) team, we build the products and systems that help Roblox attract, hire, and reward world-class talent. We create the tools behind recruiting and hiring, compensation planning, and the data workflows that support these processes.
As a Senior Software Engineer on TACo, you’ll build and scale internal products used by recruiting partners, compensation stakeholders, and employees across Roblox. The role is full-stack, with opportunities to contribute across responsive user interfaces, robust backend services, integrations, and CLI/MCP surfaces. With AI transforming the way we work, you’ll have the autonomy to explore and integrate cutting-edge solutions that help Roblox operate at 10x efficiency.
We need someone who thrives with autonomy and ownership—a builder who can advocate for best development practices, seamlessly collaborate with external vendors, and work directly with Roblox Executives to drive meaningful impact.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$196,750—$243,290 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.